A big update to Rust has been released

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Facepunch studio employees decided to please fans of their action movie about survival after the end of the world. In the Waves of Change patch gamers are waiting for battles for container ships coming to the port, oil rigs research, raids against enemies on patrol helicopters, replenishing the arsenal with miniguns and flamethrowers, as well as decoration items for the base and shootouts with scientists on the BMP "Bradley". What else does Waves of Change bring with it?

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Both harbors on the map now regularly receive ships with booty. There are several ways to get on board: run through the cranes, climb into an empty container to wait for it to be loaded, or use the doors above the waterline. Since every such container ship is rich in trophies, the fight is heated - the team should think about tactics in advance. And, of course, to get ashore in time - 60 seconds before the departure of the ship just sound the horn. Another interesting marine object, the oil production derrick, is now accessible from underwater. Heroes in scuba diving can dive under the structure and climb up the ladder to prepare an ambush, and surveillance cameras will help with reconnaissance of the situation.

In battle, characters can use the arsenal additions - minigun and flamethrower. Their accuracy is low, but there are no problems with destructive power. But you should stock up on consumables in advance, and the machine gun takes 1.5 seconds to spin up, so you won't be able to open fire immediately after finding the enemy. Sometimes your life depends on these moments, especially if your group is attacked right in the middle of a scuffle by scientists in blue armor who arrived on the "Bradley". Or your opponents will arrive on a patrol helicopter, from which it is convenient to shoot from a machine gun and launch missiles.

To decorate the base you can use the retro-style tool cabinet. Monitors and gauges on the front panel show how many resources are left inside. The electrical circuit designer has also undergone changes - according to the developers, they wanted to add more creativity to this mechanics, so they removed the power requirements for some nodes. Timers, switches, buttons, and memory cells can now be used without current, while active tech like automatic turrets still need power. Finally, Facepunch reported on the anti-hit system update and bug fixes.

05 April 2024