The authors of War Thunder talked about the graphics pumping
It's time to put an end to fan speculation over the Firebirds add-on trailer. Recently Gaijin Entertainment employees confirmed the addition of vehicles to War Thunder, including KV-7 self-propelled gun and French Mirage 2000D RMV strike fighter, glimpsed in the trailer, and later told about the graphics improvements. The picture in the presentation looked interesting for a reason, because the game will add full support for real-time ray tracing. The developers told us what it will give gamers and whether it will affect the performance of the online action game.
Nuances of War Thunder graphical update in November 2024th
Ray Tracing, or Ray Tracing, allows you to build detailed shadows, reflections and light effects on the fly. Usually, to add this technology to a game, developers have to think about the Bounding Volume Hierarchy to choose which objects will be displayed in more detail, and which will appear to gamers in the same form. But Gaijin Entertainment decided not to make such compromises and made all objects hierarchically equal. Therefore, users are advised to get modern graphics processors, if they want to enjoy the beauty of the game to the fullest.
Realistic shadows managed to display due to the representation of the sun in the form of a disk, rather than a distant point light source, and building a traced map of shadows. Dynamic lighting effects such as gunshots and explosions are applied separately. We also applied the current method of ambient occlusion (ambient occlusion), that is, the image of the ability of objects to block scattered light. Due to the RTAO technology it was possible to add volume to scenes - to show the correct play of light and shadow in perspective. Finally, serious changes will affect reflections. They were not bad before, but now they will be more accurate and clear.
In order not to create problems for players during matches, the developers decided to add to the menu disabling all RT-effects separately. That is, the performance can be customized depending on the power of the PC. In addition, the DLSS option will not go anywhere - it dynamically changes the resolution to apply all ray tracing functions on not the most advanced computers.
Realistic shadows managed to display due to the representation of the sun in the form of a disk, rather than a distant point light source, and building a traced map of shadows. Dynamic lighting effects such as gunshots and explosions are applied separately. We also applied the current method of ambient occlusion (ambient occlusion), that is, the image of the ability of objects to block scattered light. Due to the RTAO technology it was possible to add volume to scenes - to show the correct play of light and shadow in perspective. Finally, serious changes will affect reflections. They were not bad before, but now they will be more accurate and clear.
In order not to create problems for players during matches, the developers decided to add to the menu disabling all RT-effects separately. That is, the performance can be customized depending on the power of the PC. In addition, the DLSS option will not go anywhere - it dynamically changes the resolution to apply all ray tracing functions on not the most advanced computers.
11 November 2024