Game "Azada. Ancient magic"

PC
Game "Azada. Ancient magic"
  • Game size:
    109.9Mb
  • Release date:
    04 October 2011
  • Operating system:
    Windows XP / Vista / 7 / 8 / 10
  • Minimum requirements
  • CPU:
    1GHz
  • RAM:
    1Gb
  • Graphics card:
    256Mb, DirectX 9
100
10
8.4
0
Game screenshots

Game description

The fairy tale characters are worried about their lives. It turns out that some evil spirit has made a mess of the storybooks, and now every story is tangled up between tasks and puzzles. You need to sort it all out and help the main character to get out of trouble. When you start the task, take a handy suitcase where you can hide your findings, a magic locket, and look for pages with fairy tales, separately with detectives, separately with fantastic and other stories.

You'll have a lot of fun traveling through the stories you've known since childhood. You will have a chance to travel together with Robinson Crusoe to find the crystal, Sherlock Holmes will go with you in search of the necklace, the Headless Horseman will have to find his head, with your help of course. You will have to solve puzzles with numbers, weights, potions, moons, and also try to decipher notes and cryptograms. Also, try to be friends with small animals - a swan and a bird.

In deep caves look for hidden objects, look into the chemical laboratory, go to space, visit the passenger ship and dive into the ocean. Don't be afraid to use magical weapons during your quest, as one shot from a cannon will be enough to clear away the debris, and using dynamite you will open a bank safe.

Each time you rescue some hero, you need to perform some actions. All those freed are suspected of page-taking, so you have to give them a check on the magic machine. You can search for magic symbols on the pictures with special lenses - you can identify the culprit of all troubles by noticing the highest concentration of magical energy when examining some card.

You need to be observant, and sometimes even cunning. Sometimes you can get the thing simply by distracting the hero. A vampire will react to garlic, a witch to smoke or a doorbell. You'll be able to guess who needs what, if you're as attentive as possible. If you feel confused, ask for a clue in the magic medallion or the solution to the problem in the magic ball.