The Quinfall is being fixed, and that’s good
Ever since its release in January 2025, the Turkish MMORPG The Quinfall has been on shaky ground. That’s why the team at Vawraek Technology is doing everything possible to win back their audience’s interest. The latest update proves it: the most annoying technical bugs have been fixed, clans now have a commander role, rewards are shared fairly, and the maximum character level has been raised to 110. Here’s a closer look at these and other changes in the project.
What’s changing in The Quinfall right now?

With the higher level cap, end-game boss zones have been reworked and now come with matching rewards. The star-based item-upgrade system now runs on a 0-to-15 scale with adjusted failure risks. To boost their odds, players need special materials such as Crystals of Haze. Loot crates have also regained gear—consumables are no longer the only drops. On the bug-fix front, the UI has been cleaned up, several glitches (like incorrect bonus displays) have been squashed, and even the Polish localization has been corrected. Finally, party members split loot evenly instead of using hidden rules.
Clans have gained a commander role: this player controls all permissions and appointments but is held accountable for any abuse. The devs also shared future plans: solo and trio «duel» PvP modes are on the way, real-time ray-tracing tech has been announced to polish the graphics, and combat and role systems will keep receiving tweaks. Right now the game is 90 % off on Steam—just over a hundred rubles.
Clans have gained a commander role: this player controls all permissions and appointments but is held accountable for any abuse. The devs also shared future plans: solo and trio «duel» PvP modes are on the way, real-time ray-tracing tech has been announced to polish the graphics, and combat and role systems will keep receiving tweaks. Right now the game is 90 % off on Steam—just over a hundred rubles.
01 October 2025