Super People heroes have had their superpowers cut in early access

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super People's "Battle Royale" has finally made it to early access on Steam. But just before launch, the developers released a patch that makes corrections to the balance of the heroes. For the sake of more equal battles, some characters were strengthened and others weakened, so that, first, gamers would have no clear favorites and, second, none of the fighters would be benched.

What was changed in Super People before the release?

Among the general points it is worth noting the reduction of the damage of sniper rifles, because some of the skills heroes allowed to raise this value to an obscenely high. And now let's talk about individual fighters. And let's start with the Rifleman: he strengthened the skill "Combination" and slowing enemies, but "Force Field" ceased to act on his teammates. Titan's "Coffin Man" radius was extended and "Bio-Coat" was strengthened, but at the same time it took longer to charge the jerk with the shield. Similarly, the Shotgun Master's Superjump recovery was slowed. The spy is no longer stealthy - the enemy will be notified as soon as he is spotted. But the hero learned how to put more stretch marks, and the area of their defeat became wider.

"Power shot" Sniper increased in power, but so that this does not lead to unfair play, the damage of all sniper rifles, as already mentioned, reduced. Gas soldier became more maneuverable, the Marine will be able to do more damage with C-4 explosives, but the effect of the rapid application of medicines and energy bars weakened. Teleporter moves slower during Plastun ability activation, and Spetsnaz, on the other hand, runs faster in City Patrol. The Bomber also suffered: he will not be able to activate the RPG skill as often as we would like.

09 October 2022