One of the best simulations, this is a simulation of God in games

Блог
God Simulator is a game in which the player plays as a being of the highest plan. Playing as God, you can build cities and fortresses, control cities and people. Most often such simulations are combined with simulation building strategies and life. Gamer choosing to play the game, wants to play for a high status, ruling creature. We are beckoned to a hero with power and authority, who disposes of the fate of people, pardon or punish them, defeating enemies and dragons, restore peace in the countries through negotiation, diplomacy and intrigue. Successful beginning of this genre was laid before the nineties. Saw the light of the game Populous, which collected all the signs of the project simulator God. In the beginning, this game had no similar ones, but at the moment there are a lot of games in this style. I hope we managed to gather the most interesting and exciting God Simulator games.

Spore

In this project successfully intertwined space life simulator, strategy. The essence of the game is to create and grow a conscious creature. It will have to create it with a small cell, gradually growing into a developed creature. This stage is insanely interesting, the player will be able to watch the growth, mating and growing tiny dot, he works on changing its DNA, making it stronger and more resistant to hardship, giving it the ability to survive in harsh conditions. The cell then grows and gains strength so that it can go on land and begin its existence in a new environment. The faster the creature develops and gains skills, the more chances it has to survive in an unfriendly environment. Further development is the global strategies of a meaningful creature in a vast civilization, and even the Galaxy. Now everything is in your hands, fight, conquer planets, unite in corporations, and create superpowered weapons. The game is divided into five divisions, which are called as follows - cell, creature, tribe, civilization, space. All of these levels of the game are connected to each other, and influence each other as much as possible. The game presents ten options for the development of your creature, choosing one of the directions, you can go your way from the beginning of the game to the end. The development process, unparalleled music and graphics, all this makes the game mega popular and in demand.

From Dust

The brainchild of developer Ubisoft Montpellier, saw the light of day in 2011. In the main line of the gameplay is a tribe, which is protected by a certain supreme essence. The tribe lives on a planet with no name, but which is very similar to Earth. The player plays as the superhuman entity who controls the ancient tribe. He oversees the life of the tribe, helps it survive, protects it from other tribes, which are aggressive and destructive forces of nature. The planet is covered by deserts and there are a large number of active volcanoes. Because of such negative factors, dramatically change the landscape of the planet. Therefore, it will be quite difficult for the tribe to survive. But the people of the tribe have otherworldly powers, with which they change the direction of the rivers, the landscape of the planet. The aim of the player is to take care of people and comprehensive protection, in fact, we will play against nature itself. The mechanics of the game is very interesting, as close as possible to the reality of the dangers awaiting us in the open world. Rivers with a powerful current, red-hot lava, hurricane wind carrying sand and dust. All this the player must confront and help the tribe. The more help you provide, the more totems people will erect in gratitude to you. And the more totems, the stronger the God you play as.

Ecosystem

The popular and very clever game from developer Tom Johnson was released in 2021. In this God simulator evolution is based on the development and study of physics and biology. All the laws of these sciences are involved in the project, so all the fans regard this simulator as not usual, several notches higher than similar games. The player is given a huge piece of the world ocean to full use. The gamer can improve the topography of the bottom, changing its depth, populate the sea creatures, fish and algae, to grow corals of unusual beauty. You can make the water better, adjusting it for animals, fish and plants, change the lighting of the sea bottom, then dimming, then making it brighter. Populating the water expanses with fish, you need to calculate literally everything, adjust the parameters so as to increase the ability to survive these creatures. A little accustomed and adapted, the fish live on their own, adjusting to the changing reality. If there is a predator nearby, the fish will develop defensive reactions and functions in their behavior. The game is leisurely, for relaxation and intellectual development. The project may be a little complicated, but how interesting it will be to master it, to feel the power over the situation, to try on the functions and rights of God himself.

Reus

This is one of the first projects of the studio, which later released the hit Godhood. However, Reus also has an army of fans. It is a fun indie project with two-dimensional graphics, with an emphasis on cause-and-effect relationships between the player's actions and the development of civilization.
The player controls four gods-stykes, each of whom can change the world around him or her within his or her competence. One fills the seas with fish and creates rivers, another grows forests and wipes the mountains into sand. The terraforming possibilities are almost unlimited. The trick is to combine the abilities of different creatures.
The game implements a deep system of civilization development, which is affected by every decision of the player. Everything is more complex than it seems. For example, if a civilization develops in an abundance of resources, the discovery of new technologies will slow down. People will become greedy and start waging wars, which will roll back overall progress.
On the one hand, the player needs to change the world around him properly. There are over 100 kinds of resources in his "god pool". On the other hand, it is important to monitor the condition of the people in the settlement. The gods can encourage mortals or punish them for certain actions in order to model behavior. Reus has an unusual visual style, which has received a separate portion of positive reviews.
Here our divine manifestation is embodied in four elements, which we will control throughout the game. Each of them can arrange the world in their own way. Some grow forests, some grow mountains or deserts.
To begin with, we terraform and create a livable landscape. When people appear, we start taking care of their well-being. For example, we help to extract resources, build cities or specific buildings. However, human beings would not be themselves if they were not a problem. One settlement may be perpetually dissatisfied and jealous of others, so they may declare war on the others out of spite. Such people can be punished by God's punishment.
So yes, this is the same game where one prays for the death of the aggressor and the Gods kill them.

The Universim

This is the latest God Simulator, now in Early Access. It is scheduled for release in June. The player has to develop a humanoid civilization on a planetary scale. One at first, then as it goes.
The story begins with local Adam, Eve, and their son. The player needs to provide people with warmth and shelter. Over time, the population grows and people learn how to harvest resources. Further, the rudiments of society emerge, the development of technology, and so on. The finale - going into space and the development of other planets.
Gameplay the game combines elements of economic strategy with indirect character management, as in all god simulators. The needs of the population grow in the process of development - at first it is enough for people to warm themselves by the fire and sing songs to the rhythmic banging on the dock, but soon they already want casinos and gambling houses.
Another feature of the game is the procedurally generated ecosystems. Each planet is unique and subject to the real laws of evolution of cosmic bodies. The movements of tectonic plates can cause earthquakes, and too many cities and emissions into the atmosphere will inevitably lead to the destruction of the ozone layer and global warming.
Each planet constantly challenges the player, and sometimes you have to try very hard to save a civilization. Development is varied, and there are many technological paths. Some lead to unpredictable results. For example, a huge terraforming robot with artificial intelligence can rise up and simply destroy a planet!

02 February 2022