Dune: Awakening is already on the finish line
The development of MMORPG in the universe of "Dune" has come to an end, and the employees of Funcom company have only to familiarize the public with the upcoming entertainment. The topic of the seventh issue of "Network Signal" was the disclosure of the secrets of the desert planet Arrakis. At the same time, the developers answered a few questions. Recall that the release is scheduled for May 20 this year.
What did the developers of Dune: Awakening tell gamers?

Funcom staff reminds that pre-order is still available, and everyone who uses it will receive a kangaroo mouse in a terrarium to decorate their personal base. During forays into the open world, various points of interest will become available. Among them are test stations built to green the planet, but abandoned after the discovery of Spice. Inside such complexes you can find resources and technology. But the equipment for going down into the dungeons should be chosen wisely, because it will be very difficult to get out alive. If you get an ornithopter or an all-terrain vehicle, it makes sense to race to the Barrier Wall, where there are also a lot of challenges with rewards.
Further the authors move from picture to sound. Composer Knut Avenstrup Haugen, who created the soundtrack for Conan Exiles, is responsible for the music in the game. In his work, the musician and sound designer were guided by compositions by Hans Zimmer, created especially for Denis Villeneuve's film epic. It turned out to be similar, but not too similar. Also confirmed the presence in the virtual world of sardaukars, which go out to hunt at night. Why this time of day? Firstly, it is too hot during the day, and secondly, freemen and smugglers also move at night, so it is easier to catch them.
As for the answers to the questions, gamers learned about the use of the metric system of units in the game - there will be no exotics on Arrakis. The appearance of characters will be given to customize even after their creation in the editor, and among the characteristics of weapons will be reduced damage at a distance and special effects from accurate shots. Transportation will not be tied to clans or guilds - every hero will have access to all types of vehicles. And large landowners will receive five feud improvements if they decide to build their state in the shadow of the empire.
Further the authors move from picture to sound. Composer Knut Avenstrup Haugen, who created the soundtrack for Conan Exiles, is responsible for the music in the game. In his work, the musician and sound designer were guided by compositions by Hans Zimmer, created especially for Denis Villeneuve's film epic. It turned out to be similar, but not too similar. Also confirmed the presence in the virtual world of sardaukars, which go out to hunt at night. Why this time of day? Firstly, it is too hot during the day, and secondly, freemen and smugglers also move at night, so it is easier to catch them.
As for the answers to the questions, gamers learned about the use of the metric system of units in the game - there will be no exotics on Arrakis. The appearance of characters will be given to customize even after their creation in the editor, and among the characteristics of weapons will be reduced damage at a distance and special effects from accurate shots. Transportation will not be tied to clans or guilds - every hero will have access to all types of vehicles. And large landowners will receive five feud improvements if they decide to build their state in the shadow of the empire.
13 April 2025